|I might have been sold just on the pixels.|
|"Did I pretend I didn't see that dead body because it was way creepy?" Yes. Yes, I did.|
|Incidentally, every book on that shelf is a choose-your-own-adventure.|
There are many choices to make, and many ways for the story to turn out. Midway through, I told myself I'd want to go back and do it again, to find another path, which is one of the dangers of games with multiple endings: you feel cheated unless you get the "Real Ending" or the "Good Ending." At the end of Home, I didn't know what kind of ending I was looking for, but I did feel like the ending I got was the ending to the story that was being told - that I was deciding - throughout. When I was done, I didn't feel like going back - not because I didn't want to, but because I was satisfied with the story I experienced. The idea that there are a lot more stories to experience, and that how each player proceeds through the game teases out those stories naturally, is incredibly cool to me.
Twitter: @BenjaminRivers for the game's developer, @homehorror for the protagonist (and #homehorror)