|Explosives feature prominently.|
|All I know about the story so far is that every character is a highly trained acrobat, and also incredibly strong.|
|I wore the beanie, and it let me jump higher. For a moment, I lived Calvin's dream.|
So, to turn the confusion and fun into frenzy, there's a bomb. At least, there was in the level I played, though presumably there will be other bombs.
|I can see my Uncle Steve giving me a bomb for my birthday, and I can see giving it to my brother as well.|
I've been told that the art will change (they're still looking for an artist - for info, email firstname.lastname@example.org). Jon has suggested that the game will get even cuter (!!!) with a more refined style. The game experience will also become less general, with the ability to take on more easygoing puzzles or ones that have been tailored to those of us who have been puzzle-platforming for years. That said, what was on show at BostonFIG was an incredibly solid concept: get a group of people to try to collaborate using simple controls, give them some cool toys, and then throw in some timed chaos. I saw a lot of people go through that booth, and a lot of people laughing. The formula certainly fills a need - like I said, cooperative multiplayer puzzle-platformers is a new concept as far as I've seen - and more than that, it's a lot of fun. It's accessible to new players, it's challenging even for those who are used to this kind of puzzle-solving, and it gets a group of people in the same place to start yelling at each other. Games like this are why we will always have local multiplayer, and I'm definitely looking forward to this one.